![]() LucasArts games (and some Sierra titles such as Quest for Glory) on the other hand, had complete dialog trees through which you could choose your topics to talk about.ĪGS lets you do it whichever way you want. Generally, Sierra games used to just have one fixed line of dialog which the characters would talk about, possibly changing if you talked to the same person again. How much you go into dialog depends of course on your game style. What fun would an adventure be if there were no other characters to talk to? Probably not much! ![]() Getting Started with AGS - Part 8 Conversations ![]()
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